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I am a Technical Artist who specializes in rigging and animation with a solid understanding of game development, art processes, tool development and pipeline workflow. I enjoy working in a team-based environment where I understand the importance of documenting workflows and sharing knowledge. I am committed to expanding my knowledge by learning new software and processes as well as tackling new challenges.

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I have a proven track record as game developer who has shipped 3 AAA titles to include:
Call of Duty Warzone (2021)
Call of Duty Modern Warfare II (2022)
Call of Duty Modern Warfare III (2023)

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My goal is to combine my technical skills, artistic eye and passion for games and animation to deliver a
visually stylistic game experience.

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© 2020 Kelsey Hall

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